Who should read this book?
The primary objective of this book is to give any aspiring or
experienced digital artist a fast way to start using Blender 3.0 with
confidence. From simple concepts like user interface manipulation
to more advanced topics such as light and rendering.
We will start from the very beginning, covering critical steps
required to get you comfortable with Blender. If you are planning to
create 3D models, animations, and overall rendering, this book will
help you start from scratch.
By the end of this book, you will have a solid knowledge of how
Blender 3.0 works and what it takes to create digital content.
You don't need any previous experience with Blender to follow the
chapters.